The story mode is essentially a glorified tutorial that teaches you the basics on interacting with the world. An alien virus has turned the world’s population into naked, rubbery skin-bags capable only of bobbing up and down and making “bloo bloo bloo” noises. In its current Early Access state, however, Mosh Pit Simulator feels empty and one-note, an open-world sandbox dedicated to telling the same joke over and over, like a broken Tim Vine robot.īelieve it or not, there is actually a premise to Mosh Pit Simulator’s cornucopia of nonsense. If you’re a certain kind of person, I can imagine that combination being very appealing, and somewhere down the line Mosh Pit Simulator might become the game you’re currently imagining. It’s a deliberately terrible game, a sort-of virtual-reality hybrid between Goat Simulator and Garry’s Mod. It’s a game where you can pick up a fire engine and throw it like a stick, where boneless humans drive upside-down cars around a city direct from an FPS made in 1999. Indeed, if anything Mosh Pit Simulator is an anti-simulator, dedicated to thwarting any sense of realism or believability at every turn. The fact that Mosh Pit Simulator has nothing to do with either mosh pits or simulators is probably the least strange thing about the game.
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